/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.conditions;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.base.PlayerState;
import net.sf.l2j.gameserver.skills.Env;


/**
 * @author mkizub
 *
 * TODO To change the template for this generated type comment go to
 * Window - Preferences - Java - Code Style - Code Templates
 */
public class ConditionPlayerState extends Condition 
{

	private final PlayerState _check;
	private final boolean _required;

	public ConditionPlayerState(PlayerState check, boolean required)
	{
		_check = check;
		_required = required;
	}

	@Override
	public boolean testImpl(Env env) {
		L2PcInstance player;
		switch (_check)
		{
		case RESTING:
			if (env.player instanceof L2PcInstance)
				return ((L2PcInstance)env.player).isSitting() == _required;
			return !_required;
		case MOVING:
			return env.player.isMoving() == _required;
		case RUNNING:
			return env.player.isMoving() == _required && env.player.isRunning() == _required;
		case FLYING:
			return env.player.isFlying() == _required;
        case BEHIND:
            return env.player.isBehindTarget() == _required;
        case FRONT:
            return env.player.isInFrontOfTarget() == _required;
        case CHAOTIC:
        	player = env.player.getActingPlayer();
        	if (player != null) 
        		return  player.getKarma() > 0 == _required;
			return !_required;
        case OLYMPIAD:
        	player = env.player.getActingPlayer();
        	if (player != null)
        		return player.isInOlympiadMode() == _required;
        	return !_required;
		}
		return !_required;
	}
}

